How Unity YAML Works in Scenes and Prefabs
A practical introduction to Class ID, File ID, GUID, cross-file references, nested prefabs, and why raw YAML becomes hard to review in Git.
Unity Workflow Articles
These articles focus on the production pain points behind Unity YAML, scene merges, prefab merges, and content review. They are written for teams who need practical explanations, not generic blog filler.
A practical introduction to Class ID, File ID, GUID, cross-file references, nested prefabs, and why raw YAML becomes hard to review in Git.
Why prefab overrides become textually noisy and semantically risky when source-prefab context, modifications, and nested placeholders are hidden in raw YAML.
How GUIDs, meta files, fileIDs, and stale references create confusing failures after refactors, deleted assets, or asset replacement.
Why text merge loses scene hierarchy, references, moved nodes, and why seemingly resolved scene conflicts still break later.
Why nested prefabs, overrides, ownership, and reference changes make prefab merges much harder than raw YAML suggests.